Instructed by Tyrael, who held off Mathael's attacks, he fled in pursuit of the Nephalem, but he would later encounter Malthael's armies in Westmarch and survive their attacks. Lorarth was revealed to have been present during the Horadrim's attempt to recover the Black Soulstone however, they were thwarted by Malthael as he killed many of Lorath's compatriots. He served as your character's Follower for the remainder of the game and narrated various Journal entries in-game. Pretty sad days for gamers.When Tyrael says run. While the game was just alright, it could have been great and I certainly hold devs accountable for the garbage they push.Ī new game releases these days and my first thoughts are, 'how shit is it actually gonna be' and bam, usually it's pretty shit and takes like a year of fixing to get anywhere decent. I know, the story is coming through seasons, but like, the game truly felt like it was at the least, 6 months from actually being ready. The 50% we didn't get was Mephisto and Leah clone and what happens after that. The 50% through the campaign *should* have been the boat. For such a long development and the company being multi billion, and that's all they did? Rough. Blizzard games are known for this, it's why they're usually classed above other games. ![]() ![]() Part 1 quote: I mean, cool to have a character in them for some. It.was? There's more story coming as part of the seasons, but what's the other 50% of the story we didn't get? Cutscenes like the A6 hell cutscene are still impressive and very high quality. Also because realistically, in-engine visuals are damned good at this point and there's no need for hugely expensive cinematic cutscenes. Because using in-engine cutscenes also allows them to have your characters in it.
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